Playing as Infantry
Revised March 19, 2003 (v1.80)
The Role of Infantry
While the
revolutionary nature in which tanks, armored vehicles, aircraft, and new
technologies took center stage in World War II, infantry in numbers still dominated
the battlefield -- though infantry reaped the benefits and downfalls of the new
tactics and technologies involved. The infantry captured airfields, destroyed
bunkers, fought in the dense forests and jungles, and defended cities. Though
infantry units generally grew smaller and more compact (or more specialized),
they took on an even greater role as ever before.
Consequently,
in World War II Online, infantry
likewise has a very important role. Infantry is the most commonly available
spawn type; players can spawn at any time as infantry at any Choke Point, as
long as that CP is Controlled by a friendly side, and
is the most commonly available unit type in the game. Infantry can defeat enemy
armor at close ranges with sappers (engineers), easily hide in the dense
underbrush of northwestern
Infantry Movement
Infantry
moves by use of keyboard commands, similar in fashion to how most current-day
first-person shooters define movement:
DIRECTION
|
KEY
|
|
Forward |
W |
|
Backward |
S |
|
Strafe Left |
A |
|
Strafe Right |
D |
|
Upright/Prone Toggle |
F |
|
Look Left |
Q |
|
Look Right |
E |
|
Auto-Run |
G |
The mouse
controls the direction you face, so moving the mouse to the left or right moves
the facing of the soldier to the left or right respectively. Move the mouse
backwards and the soldier’s head tilts back to look skyward.
Cover and concealment are great advantages to
infantry. To assist them there are
several options that allow the player to make the most of what protection is
available. Infantry players enter the
game in the standing position. Pressing
the F key will put you in the prone or laid down position. Pressing the F
key from the prone position will bring you back to a standing position.
KEY
|
W |
SHIFT |
CTRL |
STATE
|
MOVEMENT
|
MOD KEY 1
|
MOD KEY
2
|
|
Standing |
Jog |
Sprint |
Creep |
|
Prone |
Crawl |
Sprint |
Creep |
There are several speeds of movement for the
infantry. The default is Jog. This will be the speed when entering the game
world or leaving a truck. A player can
run faster by pressing the LEFT SHIFT key to Sprint. This speed allows the player to run faster
but decreases stamina. As stamina
decreases, the player will eventually slow to a Jog. Jogging allows stamina to be regained, but
very slowly. Laying prone, riding in a truck or remaining stationary helps
regain stamina quickly. To decrease
Sprinting speed back to Jog, let go of the LEFT
SHIFT key. From jogging, speed can be
decreased to Creep via pressing the LEFT
CONTROL key, which softens the sounds a player makes while moving. The faster a player moves, the more noise he
makes. This locks Creeping (basically crouching) in
place – to stand up straight again, press the control key again.
If you’re moving a long distance and don’t feel like
keeping the forward key depressed all the time, you can opt to use the auto-run
command (G), which automatically
moves you forward until disengage auto-run with the same key or move backwards.
Troops can
swim simply by moving into a body of water and they automatically assume a
swimming (basically prone) position. Swimming takes up a bit of stamina, so
it’s quite exhausting to get across a large river.
Infantry
can ride on trucks, tanks, ships like the Fairmile B,
and other kinds of transport. Just stand
next to a vehicle when it is idle or moving slowly and press the J key
to get on or off. Note that jumping off at high speeds can be hazardous to your
health. While seated, infantry can look left or right by pressing Q or E
key, or up and down with the mouse.
Infantrymen
are usually equipped with three different weapon types, depending on what type of
infantry was chosen to spawn with. The player can switch between the weapons by
pressing the number keys on the keyboard: 1
(which is the default weapon), 2,
or 3.
|
RIFLEMAN WEAPONS |
KEY |
|
Rifle |
1 |
|
Pistol |
2 |
|
Grenade (4) |
3 |
|
SMG WEAPONS |
KEY |
|
SMG |
1 |
|
Pistol |
2 |
|
Grenade (2) |
3 |
|
SAPPER WEAPONS |
KEY |
|
Pistol |
1 |
|
Satchel Charge (4) |
2 |
|
Grenade (6) |
3 |
In all positions except Sprinting and Crawling
your weapon will be up and ready to fire. To aim the weapon, hold the Right
Mouse Button. Aiming the weapon moves the player's head close to the gun
sight, and you can direct where you’re aiming with the mouse. To fire the
weapon, click the Left Mouse Button (note that you can fire the weapon
without aiming it, though it will be much tougher to determine where your
bullets are going). When the weapon fires, it produces recoil that can throw
off your aim so you’ll have to compensate for that, especially for submachineguns. Rifles and pistols are single-shot weapons;
submachineguns fire at full automatic and only take a
few seconds to run out of ammunition.
Weapons by default are in the up or raised position – the player
can elect to keep the weapon down or in a lowered position through the L key (toggle).
Mac Edition Note: The weapon can be aimed by using
the X key.

When the firearm runs out of ammunition it will
immediately start to reload, which you can see on the screen. This process
usually takes several seconds, through which the weapon cannot be fired. The
total amount of ammunition (listed as number of bullets) is shown on the heads
up display (HUD) at the lower-left corner of the screen. You can also choose to
manually reload the weapon (the R key) at any time you still have
ammunition (bullets are never lost this way).
Infantry sitting on a vehicle cannot fire their weapons.
Grenades and satchel charges use a different process -
there is no aiming step for grenades, just ready and fire (throw by using the Left
Mouse Button). The angle at which you look up or down (controlled by the
mouse) determines the distance of the throw: a 45-degree angle up will be
roughly the maximum distance, while looking straight down will throw the
grenade at your feet (not a healthy thing to do). The grenade will explode on
impact.
Satchel charges operate by being attached to a solid
object, then exploding some short amount of time later. Select the satchel
charge (weapon 2 for sappers) and
approach the spot you want to place it.
It will stick to whatever you place it on. You will see the satchel charge in your hands
before you. When you have it at the spot
you want it, Fire (Mouse Button 1) to stick it. Then RUN! The satchel charge has a
moderate length fuse, but might hurt you if you don’t get far enough away in
time. Thus, you might want to make sure your
stamina is full before placing it, so you can sprint safely away. Also, getting behind the cover of a building
or vehicle will usually protect you from the satchel charge’s explosion.
Players in the infantry that have achieved the rank of
Captain can use binoculars. Tap the 0
(zero) key to use them.
REVISION
HISTORY
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