WWII ONLINE GUIDE

Playing as Infantry

Revised March 19, 2003 (v1.80)

 

 

The Role of Infantry

 

While the revolutionary nature in which tanks, armored vehicles, aircraft, and new technologies took center stage in World War II, infantry in numbers still dominated the battlefield -- though infantry reaped the benefits and downfalls of the new tactics and technologies involved. The infantry captured airfields, destroyed bunkers, fought in the dense forests and jungles, and defended cities. Though infantry units generally grew smaller and more compact (or more specialized), they took on an even greater role as ever before.

 

Consequently, in World War II Online, infantry likewise has a very important role. Infantry is the most commonly available spawn type; players can spawn at any time as infantry at any Choke Point, as long as that CP is Controlled by a friendly side, and is the most commonly available unit type in the game. Infantry can defeat enemy armor at close ranges with sappers (engineers), easily hide in the dense underbrush of northwestern Europe (not to mention the closely packed cities), and even shoot down planes or destroy armored vehicles. Finally, infantry can capture CPs and military facilities, thereby influencing the war effort in ways the other services cannot match.

 

Infantry Movement

 

Infantry moves by use of keyboard commands, similar in fashion to how most current-day first-person shooters define movement:

 

DIRECTION
KEY

Forward

W

Backward

S

Strafe Left

A

Strafe Right

D

Upright/Prone Toggle

F

Look Left

Q

Look Right

E

Auto-Run

G

 

The mouse controls the direction you face, so moving the mouse to the left or right moves the facing of the soldier to the left or right respectively. Move the mouse backwards and the soldier’s head tilts back to look skyward.

 

Cover and concealment are great advantages to infantry.  To assist them there are several options that allow the player to make the most of what protection is available.  Infantry players enter the game in the standing position.  Pressing the F key will put you in the prone or laid down position. Pressing the F key from the prone position will bring you back to a standing position.

 

KEY

W

SHIFT

CTRL

STATE
MOVEMENT
MOD  KEY 1
MOD KEY 2

Standing

Jog

Sprint

Creep

Prone

Crawl

Sprint

Creep

 

 

There are several speeds of movement for the infantry.  The default is Jog.  This will be the speed when entering the game world or leaving a truck.  A player can run faster by pressing the LEFT SHIFT key to Sprint.  This speed allows the player to run faster but decreases stamina.  As stamina decreases, the player will eventually slow to a Jog.  Jogging allows stamina to be regained, but very slowly. Laying prone, riding in a truck or remaining stationary helps regain stamina quickly.  To decrease Sprinting speed back to Jog, let go of the LEFT SHIFT key.  From jogging, speed can be decreased to Creep via pressing the LEFT CONTROL key, which softens the sounds a player makes while moving.  The faster a player moves, the more noise he makes. This locks Creeping (basically crouching) in place – to stand up straight again, press the control key again.

 

If you’re moving a long distance and don’t feel like keeping the forward key depressed all the time, you can opt to use the auto-run command (G), which automatically moves you forward until disengage auto-run with the same key or move backwards.

 

Troops can swim simply by moving into a body of water and they automatically assume a swimming (basically prone) position. Swimming takes up a bit of stamina, so it’s quite exhausting to get across a large river.

 

Infantry can ride on trucks, tanks, ships like the Fairmile B, and other kinds of transport.  Just stand next to a vehicle when it is idle or moving slowly and press the J key to get on or off. Note that jumping off at high speeds can be hazardous to your health. While seated, infantry can look left or right by pressing Q or E key, or up and down with the mouse.

 

Infantry Weapons

 

Infantrymen are usually equipped with three different weapon types, depending on what type of infantry was chosen to spawn with. The player can switch between the weapons by pressing the number keys on the keyboard: 1 (which is the default weapon), 2, or 3.

 

RIFLEMAN WEAPONS

KEY

Rifle

1

Pistol

2

Grenade (4)

3

 

SMG WEAPONS

KEY

SMG

1

Pistol

2

Grenade (2)

3

 

SAPPER WEAPONS

KEY

Pistol

1

Satchel Charge (4)

2

Grenade (6)

3

 

 

In all positions except Sprinting and Crawling your weapon will be up and ready to fire. To aim the weapon, hold the Right Mouse Button. Aiming the weapon moves the player's head close to the gun sight, and you can direct where you’re aiming with the mouse. To fire the weapon, click the Left Mouse Button (note that you can fire the weapon without aiming it, though it will be much tougher to determine where your bullets are going). When the weapon fires, it produces recoil that can throw off your aim so you’ll have to compensate for that, especially for submachineguns. Rifles and pistols are single-shot weapons; submachineguns fire at full automatic and only take a few seconds to run out of ammunition.

 

Weapons by default are in the up or raised position – the player can elect to keep the weapon down or in a lowered position through the L key (toggle).

 

Mac Edition Note: The weapon can be aimed by using the X key.

When the firearm runs out of ammunition it will immediately start to reload, which you can see on the screen. This process usually takes several seconds, through which the weapon cannot be fired. The total amount of ammunition (listed as number of bullets) is shown on the heads up display (HUD) at the lower-left corner of the screen. You can also choose to manually reload the weapon (the R key) at any time you still have ammunition (bullets are never lost this way).

 

Infantry sitting on a vehicle cannot fire their weapons.

 

Grenades and satchel charges use a different process - there is no aiming step for grenades, just ready and fire (throw by using the Left Mouse Button). The angle at which you look up or down (controlled by the mouse) determines the distance of the throw: a 45-degree angle up will be roughly the maximum distance, while looking straight down will throw the grenade at your feet (not a healthy thing to do). The grenade will explode on impact.

 

Satchel charges operate by being attached to a solid object, then exploding some short amount of time later. Select the satchel charge (weapon 2 for sappers) and approach the spot you want to place it.  It will stick to whatever you place it on.  You will see the satchel charge in your hands before you.  When you have it at the spot you want it, Fire (Mouse Button 1) to stick it.  Then RUN! The satchel charge has a moderate length fuse, but might hurt you if you don’t get far enough away in time.  Thus, you might want to make sure your stamina is full before placing it, so you can sprint safely away.  Also, getting behind the cover of a building or vehicle will usually protect you from the satchel charge’s explosion.

 

Binoculars

 

Players in the infantry that have achieved the rank of Captain can use binoculars. Tap the 0 (zero) key to use them.

 

REVISION HISTORY

 

·          March 19, 2003 (v1.80) – Lower/raise weapon toggle added.

·          November 26, 2002 (v1.71) – Crouch/Sneak locked added.

·          November 7, 2002 (v1.70) – Binoculars added (and corrected).

·          November 5, 2002 (v1.70) – Information concerning Mac players added.

·          June 27, 2002 (v1.65) – Versioning corrected.

·          June 6, 2002 (v1.64) – New section added.